Welcome to our recap of The Song of Waves and Wind! As we get ready for the much-anticipated Legacy of Morgoth expansion today, we’re here to take you on a whirlwind journey through the story so far so that you can hit the ground running.
Before we set sail on this adventure, a quick heads-up: this video is packed with spoilers! If you’d prefer to enjoy the story of The Song of Waves and Wind without any surprises, now’s the perfect moment to hit pause and return later. But for those of you eager to dive right in, let’s uncover the incredible journey together!
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CHAPTER 1 THE HEIRS OF CASTAMIR
1.1: A KING SHOULD SEE HIS KINGDOM
Recently crowned King Elessar aims to lead Gondor towards healing and prosperity. He sends Glindor, his herald, to guide us to meet him and Queen Arwen in the Tower of Ecthelion. Afterwards, we meet up with Gimli and Legolas near the Harlond, where Gimli humorously laments the journey's toll on his feet.
1.2: THE LAND REMEMBERS IT ALL
Legolas reassures us that repairing Harlond will help the locals accept King Elessar’s rule. The player meets Othanar, who assigns tasks to clear rubble and eliminate rats from the South-harbor. As the we complete these tasks, Gimli overhears troubling talk about Balakhôr, a leader of the Heirs of Castamir.
1.3: SIGHTING OF THE SCOURGE
Legolas and Gimli investigate rumors of Balakhôr's survival despite witnessing his supposed death. In Arnach, we learn of villagers who claim to have seen Balakhôr and are directed to a camp south of the village. At an abandoned Corsair camp, Gimli doubts Balakhôr could have survived while Legolas considers the rumors' potential impact.
1.4: THE LEGACY LIVES ON
Legolas suspects someone may be impersonating Balakhôr to rally discontent against Elessar. He informs Baranor, the captain of Arnach’s guards, who warns of this potential threat. We then travel to the Crossings of Erui, meeting Glassiel, who speaks of local legends while seeking to protect her home.
1.5: THE LORD OF LEBENIN
In Glaniath, Legolas and Gimli meet Arvellon, who questions the current lord, Sirgon's, fitness to rule. With the local support gathered, they present their findings to Sirgon, who feels disconnected from leadership. Ultimately, he agrees to let his son Faltharan rule, pending King Elessar's approval.
1.6: THE HEARTS AND PROVEN LOYALTIES
Faltharan informs us about the Armor of the Usurper stored in the Pelargir Armoury, where we find a suspicious woman lurking. Legolas devises a plan to draw her out, leading to a conversation with Aithil, who reveals her sympathies for Castamir's supporters. This encounter hints at deeper unrest within Gondor.
1.7: CASTAMIR’S SHADOW
Aithil invites us to join the cause against Elessar, hinting at a growing movement. We report back to Legolas and Gimli, who instruct us to continue the act as they head to inform the King. Faltharan suggests investigating the beacon, revealing its role as a symbol of defiance.
1.8: THE IMPOSTER
Maethon asks for help in spreading propaganda that Balakhôr has survived, leading us to decide whether to distribute or burn the materials. Afterward, Maethon requests weapons, hinting at an upcoming meeting. Our actions will determine the fate of Gondor in the face of rising tensions.
1.9: KINDRED SPIRITS
As you infiltrate a secret meeting of the Heirs of Castamir, a supporter begrudgingly lets you pass, warning you to behave or face consequences. You’re introduced to Maethon, who welcomes you warmly, though the other members are skeptical, sharing their plans to end King Elessar’s rule. Tensions rise when emissaries from Umbar reveal a power shift in their homeland, sparking a deadly confrontation that forces you to choose sides in a struggle for vengeance and loyalty.
1.10: INSIDE EVERYSHADOW
King Elessar has departed Minas Tirith to tour his kingdom, with Imloth Melui as his first stop. You meet Legolas and Gimli there, where they warn you about a mysterious group called the Kindred of the Coins, who may pose a threat to Gondor. After briefing the King on the dangers, he introduces you to his trusted bodyguard—Queen Arwen herself, who is prepared to defend him with her own strength.
CHAPTER 2 OF DWARVES AND SWANS
2.1 ELF QUEEN OF GONDOR
King Elessar and Queen Arwen journey through Gondor, seeking to heal the kingdom after war. In Imloth Melui, they meet Lady Vanyalos, who feels guilt over her foresight of her loved ones' deaths. Arwen comforts her through a soothing ritual, helping Vanyalos find relief and accept her innocence.
2.2 WITHOUT THEIR LORD
In Arnach, King Elessar assesses the villagers’ needs after Lord Forlong's death. Initially wary, the townsfolk slowly warm to Elessar as he offers help. Together, they gather supplies, bridging the gap between royalty and commoners, while Elessar hopes to honor Forlong’s memory.
2.3 HIGH WALLS CLOSED DOORS
Elessar sends us to Tumladen to aid Captain Imladir with local issues. We discover mistrust towards a group of dwarves from Furukzahar, who aim to help but face resentment. By mediating, we prevent conflict and pave the way for potential cooperation.
2.4 LOW TIDE
King Elessar inspects Gondor’s damaged navy and decides to appoint Faltharan as Lord of Lebennin while Sirgon leads ship reconstruction. Elessar worries about rising threats from Umbar, emphasizing the urgency of repairs. His proactive approach aims to restore strength to Gondor’s maritime defenses.
2.5 BEING NEIGHBORLY
To strengthen ties with the dwarves, Elessar visits Furukzahar with Queen Arwen and Gimli. They present a traditional game offering but are made to wait outside, testing their patience. Eventually welcomed inside, they engage in discussions about alliances.
2.6 DWARVES OF FURUKZAHAR
In Furukzahar, Elessar and Hámisar discuss mutual support for Gondor’s rebuilding efforts. Meanwhile, Elessar's companions encounter varying dwarf attitudes toward their visit. Hámisar reveals the emergence of the "Kindred of the Coins," hinting at future challenges for both Gondor and the dwarves.
2.7 KHOLTEKH THE CUNNING
Hámisar receives Khôltekh from the Kindred of the Coins, who offers an alliance. Although evasive, Hámisar entertains the proposal without commitment. Elessar learns from Gangur Farwend about potential danger in Furukzahar, prompting a cautious departure.
2.8 SNAKES IN THE GRASS
As Elessar prepares to leave Furukzahar, Hámisar warns him of possible treachery. With the warning in mind, Elessar and his party head to the Hall of Ost Anglebed, where they receive distressing news of Queen Arwen's disappearance.
2.9 THE QUEEN IS GONE
Concern mounts as Queen Arwen goes missing. Following a lead, the group finds her in conversation with Roamingstar, who expresses gratitude for Arwen’s kindness. Elessar acknowledges Arwen’s desire for privacy.
2.10 CAEBAR
Elessar sends help to Linhir to counter the Heirs of Castamir. In Linhir, Caebar outlines various town issues for us to address. Their journey underscores Gondor’s lingering struggles with past conflicts and local distrust.
2.11 WELCOME AND UNWELCOME
Caebar faces hostility upon returning to Ethring, reflecting the town's pain during his absence. Despite the cold reception, he remains determined to reconnect and fulfill his royal task. His journey reveals themes of estrangement and the desire for reconciliation.
2.12 IN THE PALACE OF THE SWAN
In Dol Amroth, King Elessar expresses concern for Caebar's family. While meeting Prince Imrahil, Queen Arwen facilitates healing discussions among the grieving. The audience highlights ongoing threats to Gondor, underlining the importance of addressing the past for a secure future.
CHAPTER 3 THE ADVENTURES OF JAJAX AND DAXAMAT
3.1 THE PRINCE’S GUEST
In Dol Amroth, Prince Imrahil informs us that a suspicious man named Jajax was detained by the City Watch but claimed to be our friend to avoid trouble. We investigate further, discovering Jajax has a complicated relationship with the city and a desire to share tales of his shipwrecked adventures with us. When we report back to Prince Imrahil, he remains wary of trusting a Corsair like Jajax, given Gondor’s history with the Kindred of the Coins.
3.2: The Adventures of Jajax and Daxamat
Jajax and his brother Daxamat return to Umbar, noticing a tense atmosphere and increased guards. At the Teeming Net Tavern, they learn from Itûr about the Kindred of the Coins’ harsh post-war rule. When Khôltekh questions Dax’s loyalty, Jajax realizes they’re in danger and warns his brother.
3.3: Burning Ships
Prince Imrahil reveals troubling news from Anfalas, where Captain Maeral lost his ship to Corsairs and expresses outrage at Jajax’s presence in the palace. Jajax dismisses the accusations, mocking Maeral, while Imrahil advises King Elessar to avoid the dangerous coastal route. However, Elessar insists on continuing to Anfalas, determined to see the suffering there firsthand, as Jajax leaves, hinting at future encounters.
3.4: A Choice of Road
Prince Imrahil urges King Elessar to delay his journey to Anfalas due to Corsair threats, offering Dol Amroth's resources. Elessar decides to stay while sending a smaller group, including us, to assist in the Blackroot Vale.
3.5: Ruthless
Legolas recalls the grim memory of the shades at the Hill of Erech, expressing reluctance to climb it. Caebar fears the Ruthless Dead's wrath, while Gimli asserts they'll confront any spirits. They head to Morlad, where Lady Rosfin mourns her sons, and townsfolk express resentment toward King Elessar.
3.6: Word of Their Lord
Duinhir shares his grief and warns that King Elessar must be cautious, as neglect could turn his people against him. After rejoining Elessar and Queen Arwen, we share the somber mood in the Blackroot Vale. Elessar acknowledges Duinhir's suffering and promises to visit him later.
3.7: The Cliffs of Langstrand
In Melgobas, King Elessar and Queen Arwen find the people feeling forgotten despite Lord Golasgil's sacrifices. Anoradan seeks help against Corsairs threatening their safety. After addressing these threats, Anoradan reveals concern for Orgolas, Golasgil's son, who has gone missing.
3.8: The Missing Heir
Daeram, sent from Lond Cirion, asks for help in finding Orgolas. After searching the beach, we consult King Elessar, who suggests checking a watch-tower. At Barad Faen, we discover Orgolas has climbed the tower, eager to see Corsair ships.
3.9: Orgolas
Orgolas is thrilled to learn King Elessar has come for him, eager to show his home, Lond Cirion. Lady Marra welcomes them but expresses grief over Golasgil’s death, urging Elessar to speak with her privately. As Orgolas shares his dreams of martial prowess, Elessar assures Marra of their commitment to protect her people.
3.10: Enemies of Anfalas
Lady Marra's scouts search for Corsair raiding parties in Anfalas. King Elessar offers his companions' assistance to defend the region. We are tasked with speaking to scouts who report Corsair activity, and after aiding them, we return to Lond Cirion with news for Caebar.
3.11: Last Wishes of the Lord of Langstrand
Caebar feels anxious about a task assigned by King Elessar and asks for our support. In the main hall, Lady Marra mourns Golasgil’s last wishes regarding Orgolas’s safety concerning a ship he bequeathed. Elessar questions Marra about breaking the seal on her husband's wishes.
3.12: Grief and Duty
Lady Marra requests Elessar to prevent Orgolas from leaving Lond Cirion, fearing for his safety. Queen Arwen suggests Orgolas join their journey to help him understand his responsibilities. Reluctantly, Marra agrees if Daeram accompanies Orgolas, who is excited about the adventure and seeing the ship Wave-hunter.
CHAPTER 4 THE KNIGHT OF THE GREEN HILL
4.1 Among the Green Hills
Orgolas expresses concern about the danger posed by Corsair ships and raiding parties as they journey to Pinnath Gelin. King Elessar acknowledges the threats they might encounter, including spirits and beasts, while reminiscing about past adventures. The party travels to Iáphel, where Grethril seeks help from local vintners to obtain wine for King Elessar's company.
4.2 A Knight of the Green Hills
Nauriel, a knight protecting Pinnath Gelin, welcomes Elessar and his company to Ost Arndír. She warns of lingering dangers from Haradrim and invites Orgolas to play with her son, Thorongil, who dreams of becoming a knight. As the children play, Elessar’s company is tasked with dealing with threats in the Green Hills.
4.3 His Namesake
Thorongil dismisses Orgolas's claim that King Elessar was once known as Thorongil, insisting he is being naive. The boys embark on an adventure to see the Wave-hunter, raising concerns from Daeram, who rushes to find them. After Orgolas calls Thorongil down from the rigging, they learn of an impending Corsair attack, highlighting the danger they face. Thorongil is captured.
4.4 Raiders in Tûm Rost
Lady Nauriel urgently prepares for a Corsair raid, rallying forces to protect the villagers of Tûm Rost. King Elessar vows to join her in the defense and cautions against underestimating the Corsairs, suggesting a strategic approach to rescue Thorongil. Nauriel is driven by anger and determination to wage war against the Corsairs and rescue her son.
4.5 The Chase
King Elessar tasks us with scouting for retreating Corsair ships along the coast of Thingast. After consulting a fisherman, we learn of Corsair crew members visiting a haunted grove before heading up the river. Our mission includes searching the grove for signs of the Corsairs while also speaking with a watchful Ent named Leafshade.
4.6 Nestinanessornë
Leafshade recounts unusual events and shares his memories of an Elf named Nestinanessornë, who was gravely injured by a poisoned arrow. He warns us that Corsair ships were spotted sailing south, which may affect our mission. Returning to Elessar, we report the Corsairs' direction and the importance of rescuing both Nestinanessorne and Thorongil.
4.7 What Your Father Would Tell You
King Elessar entrusts us with leading an expedition to rescue Thorongil from Umbar, emphasizing the need for a ship. Orgolas expresses doubts about his ability to lead but reflects on his father's legacy to find strength. Ultimately, he resolves to support his mother and allows us to command the Wave-hunter for the mission.
4.8 The King Departs
We are assigned a critical mission to rescue young Thorongil from the Corsairs, and King Elessar emphasizes the need for a trustworthy crew. Various characters share their well-wishes and concerns, highlighting the dangers that lie ahead. Before we depart, Elessar reminds us to consult with his scribe, Caebar, for recommendations on potential crew members.
CHAPTER 5 THE VOYAGE OF THE WAVE HUNTER
5.1 the crew of the wave hunter
Caebar outlines preparations for the mission to Umbar, stressing the importance of a trusted crew for the Wave-hunter. He suggests several potential members, including Lady Nauriel, Legolas, Gimli, Lord Sirgon, Sigileth, and the Corsair Jajax, encouraging us to consult his compiled notes for guidance. Once we've assembled our team, we will return to Caebar in Lond Cirion’s library to finalize our crew before setting sail.
5.1.1 the crew: knight of the green hills
Nauriel urgently insists on joining the Wave-hunter's crew to rescue her son, Thorongil, from the Kindred of the Coins. She asks us to retrieve her sharpened sword and reinforced shield from the armory, emphasizing the need for haste. After gathering her weapons, we speak with her husband, Carandolion, who acknowledges Nauriel's fierce capabilities and supports her commitment to the mission.
5.1.2 the crew: the boon companions
Gimli, despite his dislike for boats, expresses his readiness to join the mission and jokes about the unpredictability of the sea. He requests us to visit an herbalist named Elestren in Melgobas for a remedy to his sea-sickness and to see if Legolas would like to join. After collecting the needed ingredients for the remedy and speaking with Elestren, we find Legolas, who agrees to join and will support Gimli, confirming their place on your crew.
5.1.3 the crew: the sea longing lord
We share our urgent mission to rescue Thorongil with Sirgon, the former Lord of Lebennin, who eagerly agrees to join our crew. He asks us to retrieve his packed trunk from his manor, recalling his longing to sail again. Upon receiving his trunk, Sirgon reminisces about his sailing days and expresses enthusiasm about using the Wave-hunter for the mission.
5.1.4 the crew: she who remained
Back in the Blackroot Vale, Duinhir informs us that King Elessar will visit, and we inquire about the Elf-warrior Sigileth. Duinhir suggests checking near the Dark Door for her. On our way, we help Swan-knight Rovalang defeat foes, and afterward, Sigileth appears, determined to find her brother Corudan, and declares her intention to join our crew for the mission.
5.1.5 the crew: the corsair jajax
We meet with Prince Imrahil in Dol Amroth, discussing the raid by Nakási Wave-reaper, and he warns against recruiting Corsair Jajax, suspecting betrayal. We find Jajax at Abedec's Watch, who expresses surprise and informs us of his plans to rescue his brother Dax. After defeating the Corsair captors and freeing Dax, Jajax dismisses our proposal to join the crew, but Daxamat steps forward to offer his assistance instead.
5.1.6 the crew: brothers of the queen
Tolochir reveals that Queen Arwen's brothers, Elladan and Elrohir, are tracking Corsairs near Iáphel. We find Elladan in Tûm Rost, where we fight alongside him against Corsairs, ensuring the vineyard's safety. Both brothers later agree to join our crew, adding their skills and experience for the journey to Umbar.
5.1.7 the crew: dweller of Tumbamale
In Tumbamálë, Leafshade worries about his missing friend, the songbird Gwallang, who may have sailed away. We discover Sirgon has a caged bird and, after using Leafshade's whistle, Gwallang recognizes the sound and flies free. Leafshade rejoices at Gwallang's return, and the bird excitedly agrees to join our crew.
5.1.8 the crew: the swan knight
We seek to recruit Rossaran, a Swan-knight, starting with a conversation with his wife, Bruidis, who informs us of his location. When we find Rossaran, he hesitates to leave his wif Bruidis again and proposes collecting wild-flowers to gain her approval. After returning to Bruidis with the flowers, she agrees to join him on the journey, resulting in both Rossaran and Bruidis becoming part of our crew.
5.1.9 the crew: the king’s own merchant
We visit Galengam's shop to recruit him for the mission, but he can't leave until removing notices of his move to Minas Tirith as the King's Own Merchant. We collect and burn the eight notices, which frustrates Bandron but brings him joy at Galengam's departure. After returning to Galengam, he eagerly confirms his readiness to join your crew.
5.2 making ready to depart
With the crew assembled, the Wave-hunter is ready to sail to Umbar. Caebar conveys a mix of excitement and apprehension about the journey, while Nauriel stresses the urgency to rescue her son Thorongil. As the crew prepares, Sigileth emphasizes their mission to rescue both Thorongil and Corudan, asserting the importance of being ready for conflict.
5.3 voyage of the wave hunter
The moment arrives for us to give the order to set sail on the Wave-hunter’s mission to Umbar. Sirgon eagerly awaits our command to ready the sails and depart towards the City of the Corsairs. After setting sail, the crew faces various challenges in the Bay, testing their resolve and camaraderie as the adventure begins.
5.4 the shield isles
The crew of the Wave-hunter has scattered across the Shield Isles as they wait for the rain to stop, with various members pursuing their own quests. Caebar expresses concern about the crew's dispersal and emphasizes the need for everyone to return to plan their next steps, while Sirgon reacts noticeably to the mention of "Belondor." The objectives involve locating crew members who are scouting for information or resources, including Nauriel, Gimli, Legolas, Sigileth, and Daxamat.
5.4.1 the isles: sirgon the explorer
Sirgon encourages optimism about their journey aboard the Wave-hunter, emphasizing their arrival at the Shield Isles. He requests help scouting three beaches in the area and recalls the geography of Zamarzîr and Bakhjâd as they navigate their surroundings. Together, they prepare to uncover what the isles have to offer.
5.4.2 the isles: the corsair daxamat
Daxamat regrets the crew's scattering and suggests recovering supplies lost when the Wave-hunter ran aground. He agrees to assist in the retrieval, emphasizing that the supplies are crucial for their survival. After collecting six floating barrels and four additional supplies, Daxamat notes their significance for the crew’s protection.
5.4.3 the isles: the knight nauriel
Nauriel is determined to rescue her son Thorongil and expresses frustration about delays in her mission. She discovers a bounty notice offering rewards for capturing Kindred leaders and plans to create chaos in Mâr Naphra to gain attention. The objectives involve examining the bounty and causing a commotion to draw out the leaders.
5.4.4 the isles: keen eyed sigileth
Sigileth expresses concern for her brother Corudan, who was on a ship bound for Umbar, and asks for help searching wrecks in Shedax Khîn. After examining the wrecks, she finds a note from a sailor expressing fears of doom, which deepens her concern. Reporting back, she remains hopeful about rescuing her brother despite the troubling discoveries.
5.4.5 the isles: gimli and legolas
Gimli and Legolas invite you to join their hunt for game to sustain the crew of the Wave-hunter. They set out to collect meat from various beasts on the islands, with Gimli joking about Legolas's skills. After gathering enough food, they express gratitude for your help and caution you about a mysterious creature in the area.
5.4.6 the isles: elladan and elrohir
Elladan and Elrohir encounter a Corsair named Yahîm in danger from kergrim while scouting Bakhjâd. After rescuing him, Yahîm requests assistance retrieving his lost sword in exchange for valuable information about the Heirs of Castamir. Upon recovering the sword, they reflect on their choice to help a foe, reinforcing the theme of compassion amidst conflict.
5.4.7 the isles: gallengam’s scheme
Galengam, a new merchant, seeks assistance in clearing vegetation around his supplies to prepare for sale. After gathering vendor information, he realizes he needs unique items to sell and requests salamander and toad legs. The spirit of entrepreneurship shines through his determination to turn a profit despite the challenges.
5.4.8 the isles: gwallang the limlinn
Gwallang the Limlinn searches for a suitable nesting place, excited about local beetles as food. However, after sampling the meat, he decides the noisy environment isn't suitable and flies southeast for peace. Thanking you for your assistance, he remains hopeful about finding a better location.
5.4.9 the isles: bruidis and rossaran
Bruidis seeks to create a salve for injured sailors aboard the Wave-hunter and enlists Rossaran for help. She outlines the necessary components and coordinates with you to gather ingredients, including fish scales. After completing the mixture, Bruidis emphasizes its importance for the wounded as they prepare for their next mission.
5.5 belondor of langstrand
Sirgon's excitement about the Shield Isles is dampened by troubling news of his friend Belondor, who was forced to flee due to suspicion regarding his relationship with an Umbari noblewoman. Haunted by their past, Sirgon reflects on his duty that led to a confrontation with Belondor, resulting in a belief that his friend drowned at sea. The weight of his choices lingers as they prepare for the challenges ahead.
[5.6 a place for the lost]
Sirgon reveals his guilt over past actions against Belondor, once a friend, now possibly an enemy leading the Kindred of the Coins and endangering the lives of Thorongil and Corudan. After learning this, you report to Nauriel, who is resolute about rescuing her son and begins strategizing. She then sends you to Halrax to gather information on Saklaphêl’s bounty hunters, leading you to the elusive "Driftwood," a possible ally—or foe—in the rescue mission.
[5.7 the cape of umbar]
With the Wave-hunter too damaged for a quick repair, Nauriel decides they can’t afford to wait and must travel overland to the City of the Corsairs to rescue her son, Thorongil. Caebar suggests the crew heads southeast across the Shield Isles to reach the Cape of Umbar, marking the beginning of their land journey. Upon reaching the Cape, Gimli and Legolas prepare to press on, though the road ahead is still long.
CHAPTER 6 THE CITY OF CORSAIRS
6.1 The Road from Jax Panal
The group travels to the City of the Corsairs, Umbar Baharbêl, after crossing from the Shield Isles. They stop at the settlement of Jax Phanâl, where Jâkin, a wary local, warns them of trouble and asks for their help retrieving stolen books from the Haradrim camp to the south. After defeating the Haradrim and returning the books, Jâkin provides directions to Umbar Baharbêl and promises to keep their presence a secret.
6.2 Whispers in Rakhatab
As they journey south along the merchant road, Nauriel expresses eagerness to reach the City of the Corsairs, with Rakhatâb as their first stop. Upon arrival, they find a crowd gathered around a murder victim, whose death has instilled fear among the townspeople, who suspect a tall Corsair. Investigating further, the characters learn from guards about ongoing tensions with the Corsairs and the need for safety in Rakhatâb.
6.3 A Message from Cruel Dancer
Driftwood informs us of the dangers posed by the bounty hunter Cruel Dancer, who is after competition for Saklaphêl's bounties. Meeting Caebar, you decide to continue to Umbar Baharbêl and encounter Bôdo in the village of Khûtra, who shares their struggles with famine and disease. After helping the village, you meet Cruel Dancer, who proposes a truce against the Kindred of the Coins, signaling potential alliances and future threats.
6.4 The Temple and the Tower
We hesitate to accept help from Cruel Dancer and discusses the local blight that has prompted Sirgon's secretive actions. Urged to confront the threat of the Dead near the temple ruins, we check on Legolas, who reflects on the fallen tower Calatirion and its historical significance. As we continue toward Umbar Baharbêl, themes of fear, duty, and history intertwine, deepening the journey.
6.5 The City of the Corsairs
The crew expresses concern about attracting unwanted attention if they enter the City of the Corsairs together. To mitigate risk, they decide to split up and approach the city through different gates. Once inside Umbar Baharbêl, they begin gathering information for their mission.
6.5.1 The City: The Eyes of Nauriel
Nauriel enlists your help to gather intelligence on the Fleet-fast, critical for rescuing her son, Thorongil. She instructs you to observe the guards' movements from specific clay jars at key crossroads. As you follow her instructions, a suspicious guard confronts you, warning that you lack the necessary invitation to enter the citadel.
6.5.2 The City: Sirgon’s Wound
Sirgon wrestles with confronting his old friend, Belondor, due to their troubled past. He sends you to gather information from locals, discovering that Mêshka, Belondor’s wife, can help. After a tense meeting, Mêshka reveals her anger towards Sirgon but allows him to express his remorse before ultimately banishing him from the Upper Ward.
6.5.3 The City: Sigileth’s Curiosity
Sigileth, haunted by memories, learns about a woman named Khâsha and suspects a connection to a note found in the Shield Isles. Upon investigating, you discover Khâsha’s husband, Phêlex, is alive and explains his past as a Corsair. Sigileth reflects on his story, emphasizing the harsh choices made for survival.
6.5.4 The City: Elves, Dwarves, and Trouble
Gimli and Legolas discuss the inferior quality of Corsair vessels compared to the beloved Wave-hunter. While seeking information on the Kindred of the Coins, they encounter uncooperative dock-workers and learn about local figures Nakási and Tumúldo. Concerned about Nakási's wrath, they resolve to proceed with caution as they investigate further.
6.5.5 The City: The Short Straw
Daxamat learns that his friend Itûr is imprisoned and facing a dangerous trial by combat against Rothog the Storm. After gathering intel, he decides to help Itûr withdraw from the fight by offering his last coins to a guard. Relieved that Itûr will remain safe, Daxamat expresses gratitude despite the personal cost.
6.5.6 The City: Watched and Watchful
Elladan and Elrohir meet a man claiming to have information about the Heirs of Castamir. Though suspicious, they agree to investigate further at a farm where the man reveals hostile intentions. Successfully defending themselves from the ambush, the brothers discuss the fallen status of the Heirs and express curiosity about the mention of "Elves from the oasis."
6.5.7 The City: Galengam’s First Customer
Galengam eagerly prepares to launch his market stall and asks for your help in posting notices. As you advertise, Azagath Sea-shadow, leader of the Kindred of the Coins, shows interest but leaves without making a purchase. Despite your concerns about potential threats, Galengam remains focused on his business.
6.5.8 The City: The Strategist and the Swan Knight
Bruidis tasks you with assessing the defenses of the Fleet-fast while she remains hidden due to her husband’s conspicuous armor. After reporting your findings, Bruidis concludes that a frontal assault on the Citadel of Winds is impractical. You then seek out Rossaran, who shares insights on the public sentiment towards leaders of the Kindred of the Coins.
6.6 Lamps in the Night
Caebar checks his belongings and discovers a note from the bounty-hunter, Cruel Dancer, suggesting it may involve prisoners and crocodiles nearby. After locating a toppled lamp, you sense someone watching you and find it's Cruel Dancer, who reveals the lamps lead to a secret harbor used by the Kindred of the Coins.
6.7 Lair of the Beast
Cruel Dancer reveals the secret harbor is frequented by Tatháta the Sea-beast and Nakási Wave-reaper, who has taken over since her husband's death. She warns that the harbor is avoided for unknown reasons but both ships are expected to be present. Describing the treacherous path, she suggests using a rope to descend to a narrow ledge.
Upon reaching the second ship, you discover Corudan alive but he warns you that Tatháta is returning. Tatháta confronts you on the deck, expressing surprise at your survival. Cruel Dancer arrives, declaring her intent to claim the bounty on Tatháta's head, escalating the conflict as Tatháta calls for her crew to attack.
6.8 One Prisoner Rescued
In a heartfelt reunion, Corudan expresses joy at seeing you after your adventures since Helm's Deep. You reassure him that Leafshade, the Ent, is well, and he reflects on the toll of battle on peaceful creatures. When Driftwood arrives and greets Corudan warmly, an awkward silence follows at the mention of Nona, but Sigileth breaks the tension, reminding them their mission is not yet complete.
CHAPTER 7 EVERY RIVER LEADS TO THE SEA
7.1 Asking Questions
Sigileth and Corudan discuss their plan to rescue Thorongil from the Kindred of the Coins, with Corudan sharing his past experiences of captivity and his belief in a noble purpose. He expresses concern that if Thorongil loses his value as a hostage, it could endanger his life. Daxamat suggests gathering information at local taverns and proposes they split up to gather intelligence on the heavily guarded Citadel of Winds.
7.2 An Audience with the Golden Queen
Rothog the Storm introduces you to Hármelak, the Golden Queen, who reveals she has been monitoring your group’s activities in Umbar Baharbêl. She discusses her wealth and rise to power, explaining how she formed the Kindred of the Coins to lead Umbar independently. Hármelak expresses concerns about Azagath, a former ally, hinting at his secret plans that could threaten the city.
7.3 Beneath His Notice
Hármelak emphasizes that while she values the Kindred of the Coins, individual members like Azagath are expendable for Umbar’s greater good. She reveals Azagath’s ritual involving water-bearers, which could be a means to infiltrate the Citadel of Winds. Afterward, you meet Azagath's water-bearers, Enât and Ushu, who challenge you to prove your worth to join their mission.
7.4 Into the Citadel
After receiving advice from Hármelak, the Golden Queen, you’re on a mission to infiltrate the Citadel of Winds, where the villainous Azagath Sea-shadow is holding Thorongil captive. Your first task is to carry a bowl of sea-water across the bridge, keeping it safe to avoid any spills. As you make your way, allies like Water-bearer Ushu guide you, urging you to stay on the left side and head into the keep. Once inside, you pour the water into a great hall fountain, joining other water-bearers who advise you to keep a low profile. While blending in, you overhear a tense conversation between Azagath and his Kindred of the Coins, who are guarding Thorongil. Soon, Jajax arrives with what he claims is Queen Arwen as a prisoner, but a shattered jar of water reveals it’s a ruse. Azagath uncovers your presence and decides you’re a more valuable hostage than Thorongil. Just then, a powerful spirit named Nimrodel intervenes, forcing Azagath and his allies to retreat. With Thorongil safe, you reunite with Jajax, who eagerly boasts about his "rescue" efforts, even though he nearly exposed you to capture.
7.5 Every River Leads to the Sea
With two captives rescued from the Kindred of the Coins, the speaker anticipates a triumphant return to Anfalas. Jajax boasts about his role in the rescue, while Nimrodel warns of the continued danger posed by Azagath, who may carry Sauron’s mark. The crew discusses unresolved issues, reflecting on their mixed feelings of triumph and the ongoing threats in Umbar.
7.6 The Ghost Returns
Corudan expresses relief over the mission's success, revealing his struggle with the emotional pain of his friends’ fate during their separation. He invites you to accompany him on one final journey to visit Lhanuch, where his old friend Nona resides. Upon arriving, you find Nona happy and pregnant, and friendships are healed.
CHAPTER 8 A NEW DAWN FOR UMBAR
8.1 Azagath pursued
Following Thorongil's rescue, Nauriel is determined to track down Azagath and his allies, pledging to search the Citadel of Winds for justice. She discovers a split among the guards, with some supporting Azagath, and she must gather information from those remaining loyal to him. As they navigate the Citadel, Nauriel prepares for confrontation but realizes too late that Azagath has escaped across the water.
8.2 something remains
The team plans to investigate the Mâkhda Khorbo ruins to ensure Azagath hasn't disturbed anything dangerous. Sigileth gathers items from the area to assess the lingering evil, and Corudan warns that Azagath has malicious intentions linked to recent troubles. They decide to secure the area while preparing to confront Azagath in the lower tunnels.
8.3 the words in the wards
Corudan gathers information about Azagath from the citizens of Umbar Baharbêl, revealing mixed opinions about the Kindred's leadership. Residents share various rumors, including one about Azagath's escape aided by his allies. The differing perspectives underscore the tension surrounding the leaders' disappearance and the public’s uncertainty.
8.4 gondor and umbar
Belondor questions a stranger about their purpose, learning they are with Sirgon, an old friend. Despite past betrayals, Belondor agrees to meet Sirgon at The Hungry Deep Tavern, where the two discuss their shared history. The meeting highlights the potential for reconciliation amid lingering mistrust.
8.5 harmelak’s resolve
Hármelak reassures the people of Umbar Baharbêl about the future under the Kindred of the Coins, seeking help to restore what Azagath disrupted. Jaith informs that the keys to the Meeting-hall were stolen, prompting a mission to retrieve them. With the keys recovered, hopes rise for the reopening of Dâr Laja.
CHAPTER 9 THE BEAST BELOW
9.1 A New Dawn for Umbar
In the Meeting-hall of Dâr Laja, the Kindred of the Coins welcome citizens to express their concerns, marking a new era in Umbar. Jaith greets you warmly, thankful for your role in reopening the hall, which many feared would remain closed forever. Daxamat expresses his excitement and suggests you speak with his brother, Jajax, about leadership replacement suggestions.
9.2 Tatháta Unaccounted
Rumors swirl among the people that Azagath has fled the city, possibly followed by Tumúldo Fierce-water and Nakási Wave-reaper. While Hármelak acknowledges the rumors, she insists that the public must remain unaware of the full truth. She reveals that Tatháta was recently seen in combat and urges you to investigate Khôltekh’s delayed report about her whereabouts.
9.3 A Price for Every Answer
Searching for the missing Tatháta the Sea-Beast, Birûk informs you she might still be in Umbar-môkh, often seen walking with her hounds. You explain that she was last spotted in a hidden harbor, and Birûk warns you that in Umbar-môkh, there is a cost for answers. He advises checking the notice board in Mekab-kuphâr for tasks to earn assistance in finding her.
9.4 Trail of the Sea-Beast
Corudan and Sigileth join your search for Tatháta, commending your efforts in assisting the Temámir by completing notice board tasks. Birûk has not learned anything specific but suggests Tatháta likely had a secret home in the city. As you prepare to investigate, Corudan plans to keep the Corsairs busy while searching Tatháta's ship for clues.
9.5 How Do You Do It?
You are tasked with locating your missing contact, Birûk, who disappeared in Mekab-kuphâr. Speaking with local dwarves reveals that he was last seen studying a notice board filled with various local issues. You must decide whether to search for him in Nishabêt or Lôkhalel, with Corudan and Sigileth agreeing to explore the opposite location.
9.6 Unseen Ones
In Umbar-môkh, Birûk explains the existence of the "Terâsi," or "forgotten ones," who elude capture and steal from Umbar's markets. He instructs you to leave food for the Terâsi while clearing the area of dangerous creatures. After leaving the bread, a Terâsi girl demands a meal and wine in exchange for information about Tatháta.
9.7 The Beast Below
Tephísa reveals that Tatháta is hiding in abandoned temples in the temple-filled area of Kamrabezûr. You head to Kamrabezûr, where Birûk informs you that your Elf allies are searching the vaults but warns of a dangerous creature in the area. After engaging in combat against cultists and sand-sifters, you learn of an unmarked location where Tatháta might be hiding.
9.8 Last Dance
Corudan reflects on Galatâni's tragic fate and gives you a dagger, believing it should accompany her in death. Upon returning with news of Tatháta, Sigileth acknowledges the cost of obsession through Galatâni’s story. After reporting back to Hármelak, she interrupts, noting some details aren’t suitable for public discussion.
9.9 The Name
Hármelak reveals that your name has been frequently suggested to fill vacancies in the Kindred of the Coins, acknowledging your contributions to Umbar. She warns that acceptance will require tests to prove your worthiness and encourages you to consult with other leaders in Dâr Laja. Jajax expresses mixed feelings about your growing reputation, hinting at underlying distrust due to past bloodshed between Umbar and Gondor.
Conclusion
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